COD MODERN WARFARE 3- cod is already a famous franchise for its games and this article is for downloading cod mw3 for Android highly compressed
CALL OF DUTY MODERN WARFARE 3
Modern Warfare 3, even to this day, still feels the same as its predecessor: fresh as a rose . It does not have the speed of movement that we can have in Modern Warfare (2019) with the small dash that we can perform forward accompanied by the sprint, but this is still adequate for the game to be balanced. We have not had the feeling of slowing down or anything like that, but the rhythm of the game is different, more oriented to the search for space and positioning, to advance and take objectives. To that we have to add an exquisite balance of weapons that makes the time-to-kill practically perfect.
Except perhaps for the Type 95, which is still an impressive bad burst beast. Otherwise, the UMP-45, MP7, P90 and PP90 remain the most widely used submachine guns, and the ACR and SCAR-L the most prominent assault rifles. But none of these weapons is a problem in the face to face if we manage to hit the bullets that touch the body of the enemies. Unlike Modern Warfare 2 , that the "exploited" are the order of the day.
CALL OF DUTY MODERN WARFARE 3
Modern Warfare 3 is more drastic than the rest of the franchise. The series has virtually stopped innovating since it first blew away critics a few years ago, but pieces of its narrative have become better in small increments as the story has drawn to a close.
The pace is so quick that the story is almost incomprehensible, though the flickers of clarity that penetrate the explosions and swirling lights are resonant. We meet considerable death at points in the story, and we’ve spent so much time with the characters that it is impossible not to feel fleeting rage when one of them leaves, even though we’ve known them as nothing more than lightly-nuanced shapes. After all, the climactic formula makes us always react and never reflect on anything.
It is easy to slip into our most primal emotions when there are constant, high, and unyielding. And it makes us yearn for what deft storytelling might manage to stir inside us.
Call of Duty: Modern Warfare 3 feels tricky and minimalist as we play through it, whether Infinity Ward designed it with that intention or not. We’re given scant help in understanding or following the events that occur in the story, and yet we head forth through peril and excitement with an assumed purpose.
Occasionally we see civilian bodies strewn across a subway station or an entire city, snuffed lives that we must wade through as we seek to send their assailants to the grave. The game itself gives us very little reason to sympathize with these people, but our ultimate goal is to either avenge them or put an end to whatever left them this way.
This is where the mechanism of Call of Duty: Modern Warfare 3 forces us to meet the fiction past halfway if we desire to gather anything meaningful from the story. We must create a bit of our own fiction to supplement the narrative.
CONFIGURATION
given a list of options, below is each section and their respective choices, there is a floppy disc icon at the top of each section, everytime you make a change click the disc to save.
2. General:
CPU Core - JIT ARM64
Dual core - on
Override emulated CPU Clock Speed - off
Emulated clock speed - unchanged
Speed limit - 100%
Sync on skip idle - on
JIT Follow branch - on
Enable cheats - off
Change discs - on
Audio stretching - on
Audio back end - Cubeb
3. Graphics settings:
Video Backend - Vulkan
Show FPS - on (unless you're happy with performance and don't want to test or tweak for more performance)
Shader compilation mode - Synchronous
Compile shaders before starting - off
Back end multithreading - on
Aspect ratio - Force 16:9 (for me this is the best ratio for the p20 pro, it's up to you here)
Display scale - 100%
4. Enhancements:
Internal resolution - depending on the game I toggle between 1x and 2x
Full screen anti aliasing - off
Anisotropic Filtering - off
Post processing effect - off
Scaled EFB Copy - on
Per-Pixel lighting - on
Force Texture filtering - on
Force 24 bit colour - on
Disable fog - off
Disable copy filter - on
Arbitrary mipmap detection - on
Widescreen hack - personal choice ( prefer this to be on, more screen to see although a little zoomed out)
5. Hacks:
Skip EFB Access from CPU - on
Ignore format changes - on
Store EFB copies to Texture only - on
Defer EFB Copies to RAM - on
Texture cache accuracy - Low
GPU Texture decoding - off
Store XFB copies to texture only - on
Immediately present XFB - on
Fast calculation depth - on
Framebuffer format - RGBA8
6. Interface:
Use Panic handlers - off (personal choice, i don't need it, shows errors when they happen)
Show on screen display messages - off (again personal choice)
Use Built-in Database of game names - on
7. Gamecube / Wii and Debug:
Leave all of them at stock, none need to be altered.
PART 1
PART 2
PART 3
PART 4
PART 5
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